CW6E House Rules: Cars

Cars Build Structure have a Maximum Durability (MD).
Cargo (Cargo) is items being transported. Cargo may not be equip to build. Builds may convert Build Durability (D) to (Cargo).
Subcompacts cannot mount Turreted Weapons. Compacts may only mount (2D) Turreted Weapons.
Car StructureBPMD
Subcompact13
Compact25
Mid-Sized38
Sedan411
Luxury514
Station Wagon59(7)
Pickup68(11)
Van719(6)
Pickup 678(11) Tires Slider set at 12
Van 6819(6) Tires Slider set at 12
(Cargo)BP = Build PointsMD = Maximum Durability
Car Tires
Dashboard
Tires Slider is set at 10 on CW6E Dashboard.
Pickup 6 and Van 6 Tires Slider is set at 12 on CW6E Dashboard.
Car Power Plant
Dashboard
Power Plant Slider is set at 10 on CW6E Dashboard.
Armor
Dashboard
Armor (A) is equal to the Total Build Points (TBP). CW6E Dashboard 4 Armor Sliders must add up to the build’s Total Build Points.

CW6E House Rules: Cars

1.) CW6E House Rules: Cars information based on CWDE VIII. Car Design pg. 29 – 34, and CW6E Rules.

2.) No more than 1/3 of build’s Maximum Durability (MD) rounded up may be devoted to weapons that fire from any one side of build. See 1/3 Weapon Placement Chart

3.) Subcompacts are exempt from the 1/3 Weapon Placement rule.

4.) Cars use 1 CW6E dashboards.

5.) Weapons and Accessories information subject to change at anytime.

6.) Unofficial CW6E Build Rules: Cars subject to change at anytime.