CW6E House Rules: Ten-Wheelers

Ten-Wheelers Build Structure have a Maximum Durability (MD).
Ten-Wheelers Structure has two parts – Cab and (Carrier)
When Attacking a Ten-Wheeler, The attacking player must indicate if targeting Cab or (Carrier).
Cab cannot equip back firing weapons and Turreted weapons cannot fire to the back.
(Carrier) may be used to equip Turreted, Left, Right and Back firing weapons and or (Cargo).
Cargo (Cargo) is items being transported. Cargo may not be equip to the build. Builds may convert Cab and (Carrier) Durability (D) to (Cargo).
Ten-Wheeler StructureBPMD
Cabover (Flatbed)105(20)
Cabover (Van)115(30)
Longnose (Flatbed)118(20)
Longnose (Van)128(30)
BP = Build PointsMD = Maximum Durability
Suspension: Ten-Wheelers can not equip CW6E Cards with the word suspension in its name, type or sub type.
Ten-Wheeler Tires
Dashboard
Tires Slider is set at 15 on CW6E Dashboard.
Ten-Wheeler Power Plant
Dashboard
Power Plant Slider is set at 15 on CW6E Dashboard.
Armor
Dashboard
(Cargo) is considered an Accessory on Damage Cards when taking internal damage.
Flatbed (Carrier): Front, Left, Right and Back Armor is 0.
If Damage Card indicates Opposite Armor from Left or Right attacks, No damage is taken.
If Damage Card indicates Opposite Armor from Back Armor Position attacks, Cab Back Armor Position takes the damage.
Armor (A) is equal to the Total Build Points (TBP) * (1.5). CW6E Dashboard 4 Armor Sliders must add up to the build’s Total Build Points.

CW6E House Rules: Ten-Wheelers

1.) CW6E House Rules: Ten-Wheelers information based on CWDE X. Ten-Wheelers pg. 37 – 39, and CW6E Rules.

2.) No more than 1/3 of build’s Maximum Durability (MD) rounded up may be devoted to weapons on any one side of build. See 1/3 Weapon Placement Chart

3.) Ten-Wheelers cannot Hard Acceleration.

4.) Ten-Wheelers use 1 CW6E dashboard.

5.) Weapons and Accessories information subject to change at anytime.

6.) CW6E House Rules: Ten-Wheelers subject to change at anytime.