Motorcycles Build Structure have a Maximum Durability (MD). |
Cargo (Cargo) is items being transported. Cargo may not be equip to build. Builds may convert Build Durability (D) to (Cargo). |
Motorcycle and Sidecar Structure | BP | MD |
Light Cycle | 1 | 2 |
Medium Cycle | 2 | 3 |
Heavy Cycle | 3 | 4 |
Medium Cycle w/ Light Sidecar | 3 | 4 |
Medium Cycle w/ Heavy Sidecar | 4 | 5 |
Heavy Cycle w/ Light Sidecar | 4 | 5 |
Heavy Cycle w/ Heavy Sidecar | 5 | 6 |
BP = Build Points | MD = Maximum Durability |
Motorcycle and Sidecar Tires |
Dashboard |
Motorcycle: Tires Slider is set at 5 on CW6E Dashboard. |
Motorcycle w/ Sidecar: Tires Slider is set at 6 on CW6E Dashboard. |
Motorcycle Power Plant |
Dashboard |
Power Plant Slider is set at 5 on CW6E Dashboard. |
Armor | ||
Dashboard | ||
Motorcycle builds: Front and Back Armor only (2 Armor Sliders) | ||
Motorcycle w/ Sidecar: Front, Back and Left or Right Armor only (3 Armor Sliders) | ||
Armor (A) is equal to the Total Build Points (TBP) divided by (2) rounded up. CW6E Dashboard Armor Sliders must add up to the build’s Total Build Points divided by (2) rounded up. |
CW6E House Rules: Motorcycles and Sidecars
1.) CW6E House Rules: Motorcycles and Sidecars information based on CWDE IX. Cycle and Trike Design pg. 35 – 36, and CW6E Rules.
2.) Motorcycles and Sidecars are exempt from the 1/3 Weapon Placement rule.
3.) Motorcycles only have a Driver.
4.) Motorcycles with Sidecars may have a Gunner in the Sidecar. Sidecars with a Gunner may not equip any other build items other than crew items.
5.) Motorcycles and Motorcycles with Sidecars use 1 CW6E dashboards.
6.) Weapons and Accessories information subject to change at anytime.
7.) CW6E House Rules: Motorcycles and Sidecars subject to change at anytime.