Cars Build Structure have a Maximum Durability (MD). |
Cargo (Cargo) is items being transported. Cargo may not be equip to build. Builds may convert Build Durability (D) to (Cargo). |
Subcompacts cannot mount Turreted Weapons. Compacts may only mount (2D) Turreted Weapons. |
Car Structure | BP | MD |
Subcompact | 1 | 3 |
Compact | 2 | 5 |
Mid-Sized | 3 | 8 |
Sedan | 4 | 11 |
Luxury | 5 | 14 |
Station Wagon | 5 | 9(7) |
Pickup | 6 | 8(11) |
Van | 7 | 19(6) |
Pickup 6 | 7 | 8(11) Tires Slider set at 12 |
Van 6 | 8 | 19(6) Tires Slider set at 12 |
(Cargo) | BP = Build Points | MD = Maximum Durability |
Car Tires |
Dashboard |
Tires Slider is set at 10 on CW6E Dashboard. |
Pickup 6 and Van 6 Tires Slider is set at 12 on CW6E Dashboard. |
Car Power Plant |
Dashboard |
Power Plant Slider is set at 10 on CW6E Dashboard. |
Armor | ||
Dashboard | ||
Armor (A) is equal to the Total Build Points (TBP). CW6E Dashboard 4 Armor Sliders must add up to the build’s Total Build Points. |
CW6E House Rules: Cars
1.) CW6E House Rules: Cars information based on CWDE VIII. Car Design pg. 29 – 34, and CW6E Rules.
2.) No more than 1/3 of build’s Maximum Durability (MD) rounded up may be devoted to weapons that fire from any one side of build. See 1/3 Weapon Placement Chart
3.) Subcompacts are exempt from the 1/3 Weapon Placement rule.
4.) Cars use 1 CW6E dashboards.
5.) Weapons and Accessories information subject to change at anytime.
6.) Unofficial CW6E Build Rules: Cars subject to change at anytime.