
| Trikes Build Structure have a Maximum Durability (MD). |
| Light Trikes cannot mount Turreted Weapons. |
| Medium Trikes may only mount (2D) Turreted Weapons. |
| Cargo (Cargo) is items being transported. Cargo may not be equip to build. Builds may convert Build Durability (D) to (Cargo). |
| Trike Structure | BP | MD |
| Light Trike | 1 | 4 |
| Medium Trike | 2 | 6 |
| Heavy Trike | 3 | 8 |
| X-Heavy Trike | 4 | 10 |
| BP = Build Points | MD = Maximum Durability |
| Trike Tires | ||
| Dashboard | ||
| Tires Slider is set at 8 on CW6E Dashboard. |
| Trike Power Plant | |
| Dashboard | |
| Power Plant Slider is set at 8 on CW6E Dashboard. |
| Trike Armor | ||
| Dashboard | ||
| Armor (A) is equal to the Total Build Points (TBP). CW6E Dashboard 4 Armor Sliders must add up to the build’s Total Build Points. |
CW6E House Rules: Trikes
1.) CW6E House Rules: Trikes information based on CWDE IX. Cycle and Trike Design pg. 35 – 36, and CW6E Rules.
2.) Side Mounted Weapons Firing Arcs: Left/Front and Right/Front
3.) No more than 1/3 of build’s Maximum Durability (MD) rounded up may be devoted to weapons on any one side of build. See 1/3 Weapon Placement Chart
4.) Light Trikes are exempt from the 1/3 Weapon Placement rule.
5.) Trikes use 1 CW6E dashboard.
6.) Weapons and Accessories information subject to change at anytime.
7.) CW6E House Rules: Trikes subject to change at anytime.
